Publications

Conference Proceedings (peer-reviewed)

Maximos Kaliakatsos-Papakostas, Aggelos Gkiokas and Vassilis Katsouros (2018). Interactive Control of Explicit Musical Features in Generative LSTM-based Systems. In Proceeding of the 2018 Audio Mostly: Sound in Immersion and Emotion, 12-14 September 2018, Wrexham, North Wales, UK.

Athanasia Zlatintsi, Panagiotis P. Filntisis, Christos Garoufis, Antigoni Tsiami, Kosmas Kritsis, Maximos Kaliakatsos-Papakostas, Aggelos Gkiokas, Vassilis Katsouros and Petros Maragos (2018). A Web-based Real-Time Kinect Application for Gestural Interaction with Virtual Musical Instruments. In Proceeding of the 2018 Audio Mostly: Sound in Immersion and Emotion, 12-14 September 2018, Wrexham, North Wales, UK.

Francisco Álvaro and Daniel Martín-Albo (2018). Crowdsourcing Online Handwriting Acquisition to Develop and Deploy a Unicode Character Classifier. In Proceedings of the 2018 16th International Conference on Frontiers in Handwriting Recognition (ICFHR), August 5-8, 2018, in Niagara Falls, USA.

Kosmas Kritsis, Aggelos Gkiokas, Maximos Kaliakatsos-Papakostas, Vassilis Katsouros, and Aggelos Pikrakis (2018). Deployment of LSTMs for Real-Time Hand Gesture Interaction of 3D Virtual Music Instruments with a Leap Motion Sensor. In Proceedings of the 15th Sound and Music Computing Conference (SMC 2018), July 4-7, 2018, Limassol, Cyprus, Pgs. 342-349.

Kosmas Kritsis, Aggelos Gkiokas, Quentin Lamerand, Robert Piéchaud, Carlos Acosta, Maximos Kaliakatsos-Papakostas, and Vassilis Katsouros (2018). Design and Interaction of 3D Virtual Music Instruments for STEAM Education Using Web Technologies. In Proceedings of the 15th Sound and Music Computing Conference (SMC 2018), July 4-7, 2018, Limassol, Cyprus, Pgs. 312-318.

Christos Garoufis, Athanasia Zlatintsi, and Petros Maragos (2018). A Collaborative System for Composing Music via Motion Using a Kinect Sensor and Skeletal Data. In Proceedings of the 15th Sound and Music Computing Conference (SMC 2018), July 4-7, 2018, Limassol, Cyprus, Pgs. 415-422.

Kosmas Kritsis, Aggelos Gkiokas, Carlos Acosta, Quentin Lamerand, Robert Piéchaud, Maximos Kaliakatsos-Papakostas, and Vassilis Katsouros (2018). A web-based 3D environment for gestural interaction with virtual music instruments as a STEAM education tool. In Proceedings of 2018 NIME – The International Conference on New Interfaces for Musical Expression, June 3-6, 2018, Blacksburg, Virginia, USA, Pgs 348-349.

Manuel Bouillon, Fotini Simistira, Rolf Ingold and Marcus Liwicki (2018). DrAwME: Drawing Canvas for Music Creation – A New Tool for Inquiry Learning. In Proceedings of the 4th International Conference on Learning and Teaching (ICLT) 2018 (to appear).

Roman Schindler, Manuel Bouillon, Réjean Plamondon and Andreas Fischer (2018). Extension of the Sigma Log-Normal Model to Three Dimensions. In Proceedings of the International Conference on Pattern Recognition and Artificial Intelligence (ICPRAI) 2018 (to appear).

Renaat Frans and Erica Andreotti (2018). Polyphonic STEAM and the role of physics. In Proceedings of the 2017 GIREP-ICPE-EPEC 2017 Conference at Dublin City University.

Aggelos Gkiokas, and Vassilis Katsouros (2018). Convolutional Neural Networks for Real-Time Beat Tracking: A Dancing Robot Application. In Proceedings of the 18th International Society for Music Information Retrieval Conference (ISMIR 2017), Suzhou, China, 23-27 October 2017.

 

Book Chapters

Vassilis Katsouros, Evita Fotinea, Renaat Frans, Erica Andreotti, Petros Stergiopoulos, Manolis Chaniotakis, Thomas Fischer, Robert Piechaud, Zoltan Karpati, Pierre Laborde, Daniel Martín-Albo, Fotini Simistira, and Marcus Liwicki. iMuSciCA: Interactive Music Science Collaborative Activities for STEAM learning. In “Designing for the User Experience in Learning Systems,” Eds. Evangelos Kapros and Maria Koutsombogera, Human-Computer Interaction Series, Springer, eBook ISBN 978-3-319-94794-5.